There is absolutely no reason to be stingy with these because it's so easy to get them back quickly. In Acts 1 and 3, you're given several items that you can use in addition to your deck. In fact, you'll actually miss some of the game's mechanics if you move through the fights too quickly. Obviously, things will be a bit smoother if you spend time building an efficient deck, but it's not strictly necessary if you just want to have a good time exploring the world. That doesn't mean you should just pick cards at random, but it does mean that most strategies are viable if you're willing to spend some extra time with Inscryption.īecause of this, we recommend finding a strategy you find fun and not worrying so much about min/maxing your deck. Here's the thing about Inscryption's deck-building: you can win with just about any of the cards in the game because you'll eventually get so many boosts that you can overcome bad deck-building. Then, you can go all out on your next turn to get back as much currency as possible before the battle ends. Ideally, you'll want to hit your enemy and take him down to one health. This is less important for Act 1, but you'll still want to get into the habit as you move into Acts 2 and 3. Doing this is imperative if you want to get the best cards in the game.
In each act, you'll be given currency for dealing extra damage on top of the five you need to win. It's a simple tip, but one that many players forget while in the middle of a tense battle. Make sure you're always assessing whether you can do lethal damage and not just trying to keep your board safe.Īfter all, it doesn't matter if a card might die on the next turn if you can take down your enemy before they even get to their next turn. To win in Inscryption you need to tip the scales in your favor by five damage points.
One thing many people miss when they're playing card games for the first time is that they focus more on protecting themselves than taking down their opponent.